SRA Entity Index
The Supernatural Registration Authority currently handles registration and enforcement of law for 43 entity types. These entities are cataloged in the SRA Entity Index below.
Supernatural (Class 1)
Class 1 entities exhibit behaviors and traits that cannot be explained by modern science, including post-mortem sentience, short-period metamorphoses and controlled phase changes. They are considered highly dangerous and face harsh sanctions if unregistered.
| Werewolf |
2,116 registered |
A werewolf is a supernatural creature who appears human but whose physical form and mental faculties may alter to exhibit wolf-like characteristics. A werewolf’s metamorphosis may be voluntary or the result of a curse, genetic inheritance or other supernatural condition.
Registered werewolves are protected by several SRA and United Nations laws, including the Supernatural Enforcement and Protection Act of 1952 and the Stockholm Shape-Shifter Protocol.
All new werewolves must be registered within the following time periods, depending on the method of infection:
- within 48 hours where the infection is the result of in-vitro exposure to the lycanthropy virus (werewolf at birth)
- within 12 hours where the infection has occurred through a bite, sexual contact or other direct exposure to the lycanthropy virus
|
| Vampire |
3,163 registered |
A vampire is a semi-living supernatural creature who retains the appearance of vitality but whose body is incapable of producing blood. Vampires must ingest blood from external sources in order to retain sentience and mobility. External blood sources include living mamalian donors and stored blood products. All vampires, regardless of age or physical size, need to consume an average of 2.5L (85 oz.) of blood every 72 hours. When this minimum is met, a vampire possess above-average strength and certain mental/cognitive powers which have not yet been fully documented.
Registered vampires are protected by several SRA and United Nations laws, including the Supernatural Enforcement and Protection Act of 1952 and The Sanguine Accord
All new vampires must register (or be registered by their patron vampire) within 12 hours of infection. |
| Zombie |
1,696 registered |
A zombie is a deceased human whose physical remains have been supernaturally reanimated. Zombies can move and think without direct control or guidance from a third party, and may occasionally retain memories of their previous life.
Registered zombies are protected by several SRA and United Nations laws, including the Supernatural Enforcement and Protection Act of 1952 and the Reanimated Sentience Treaty.
All recently-reanimated zombies must registered within 12 hours of reanimation, regardless of original death date. |
| Ghost |
485 registered |
Research in progress. |
| Fey |
1,573 registered |
Research in progress. |
| Shape-Shifter |
1,607 registered |
Research in progress. |
| Ghoul |
116 registered |
Research in progress. |
| Poltergeist |
128 registered |
Research in progress. |
| Lich |
143 registered |
Research in progress. |
| Therianthrope |
417 registered |
Research in progress. |
| Kitsune |
311 registered |
Research in progress. |
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Paranatural (Class 2)
Previously thought of as Paranormal, these entities are now understood to be natural phenomena and their traits can be explained in terms of modern biology, chemistry and physics.
| Ikkthu (Lagoon Creature) |
229 registered |
Research in progress. |
| Dragon |
744 registered |
Research in progress. |
| Sasquatch |
267 registered |
Research in progress. |
| Minotaur |
141 registered |
Research in progress. |
| Centaur |
190 registered |
Research in progress. |
| Orc |
59 registered |
Research in progress. |
| Goblin |
122 registered |
Research in progress. |
| Troll |
307 registered |
Research in progress. |
| Harpy |
138 registered |
Research in progress. |
| Unicorn |
887 registered |
Research in progress. |
| Hydra |
31 registered |
Research in progress. |
| Wendigo |
75 registered |
Research in progress. |
| Gryphon |
53 registered |
Research in progress. |
| Gargoyle |
62 registered |
Research in progress. |
| Satyr |
77 registered |
Research in progress. |
| Mermaid |
851 registered |
Research in progress. |
| Merman |
85 registered |
Research in progress. |
| Yeti |
113 registered |
Research in progress. |
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Magico-Religious (Class 3)
Humans who have acquired supernatural powers through magical, spiritual or alchemical means. Although still a minority among the non-human community, the entities in this class are growing in number.
| Witch |
1,263 registered |
Research in progress. |
| Warlock |
316 registered |
Research in progress. |
| Wizard |
755 registered |
Research in progress. |
| Shaman |
406 registered |
Research in progress. |
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Other (Class 4)
Any entity of non-human origin that cannot be explained by paranatural science and which exhibits traits too unusual to be considered supernatural.
| Demon |
1,665 registered |
Research in progress. |
| Extraterrestrial |
520 registered |
Research in progress. |
| Angel |
818 registered |
Research in progress. |
| Deity |
826 registered |
Research in progress. |
| Chimera |
153 registered |
Research in progress. |
| Dryad |
96 registered |
Research in progress. |
| Siren |
351 registered |
Research in progress. |
| Nymph |
464 registered |
Research in progress. |
| Incubus |
160 registered |
Research in progress. |
| Succubus |
448 registered |
Research in progress. |
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